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Getting started

Create your first game asset

Learn how to choose, customise and export your first game-ready asset in just a few minutes.

  • Beginner
  • 5 min
  • Roblox
  • FiveM

Overview

Every asset in Meshify starts as a template and ends as a file your game engine accepts. Nothing in between requires modelling: you pick a shape, move a handful of sliders, and export. This page walks the whole path once, end to end.

The example below makes a chain, because it is the shortest path to a finished file. The same four steps apply to clothing, props and accessories — only the sliders change.

Watch insteadYour first asset, start to finishsoon

Choose an asset

Open the asset library from the left rail and pick a template. Templates are starting points, not presets you are stuck with — everything they define is a value you can change afterwards.

Customise it

The properties panel on the right holds everything the template exposes. Drag a slider and the mesh rebuilds as you drag — not when you let go — so you are always looking at the real thing.

Properties · Cuban chain

Lengthmm
Link widthmm
Thicknessmm
Stone density%
Material

Shortcuts worth learning first

Move
G
Rotate
R
Scale
S
Undo
CtrlZ
Frame selection
F

Preview

The viewport is not a preview of the export — it is the export. The same meshes and the same materials go into the file, which is why what you approve on screen is what lands in your game.

A silver rolo chain rendered by the editor's viewport.
PERSPECTIVE1 object · 12,482 tris

Export

Pick the engine you are building for. Meshify writes a .glb either way — the target decides the scale, the axis convention and which validations run before the file is written.

Ready to export
Triangles
12,482
Materials
4
Textures
2048 × 2048
Scale
Verified
Validation
No errors

For FiveM, the file goes into your resource next to its manifest:

resources/my-chains/fxmanifest.lua

        
        fx_version 'cerulean'
      
        
        game 'gta5'
      
        
        
      
        
        -- The stream folder is what the client downloads.
      
        
        files {
      
        
          'stream/chain_cuban.ydd',
      
        
        }
      

Next steps

You now have a finished asset. The two pages worth reading next are the interface tour — which names everything you just used — and the export reference for the engine you picked.

  • Interface overview: what every panel in the editor is for.
  • Export to Roblox: scale, orientation and Studio import.
  • Export to FiveM: props, clothing and resource structure.
Documentation
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